As my final major project (FMP) is worth a whole module of my degree it needs to be of relatively large scope. I would like this project to be a major part of my sound design showreel that I will eventually send to potential employers, therefore I have decided to create and implement sound into a game. From my research in the field of game audio I have determined that many studios are utilising Unreal Engine 4 (UE4) to create their games combined with Audiokinetic's Wwise to implement the audio. With this in mind I have decided to create my own game within UE4 and implement the audio using Wwise.
As a Sound Design Technology student, sound is obviously the most important part of my project. Knowing this, I have decided that in order to make sound the star of my project I will use simple pre-made visual assets and game mechanics so as to not get bogged down in those aspects of development. In some manner I will make the audio an integral element of the gameplay to allow the sound to shine. At this stage I don't have a fully fledged idea. I'll see what direction the project naturally takes itself in :) Matt
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Photo by Patrick Fore on Unsplash As its my final year of study at the University of Hertfordshire, I have decided to keep a blog to document my progress throughout the year!
This year I am involved in various game audio and sound recording projects including my FMP (Final Major Project), and a field project among other audio related content. For my FMP I will be creating a game in Unreal Engine 4 where I will capture and edit my own audio content to then be implemented into the game using Audiokinetic's Wwise. The intention with this project is for it to be the main element of my showreel when applying for jobs once I have finished my degree. As part of my field project assignment I am going to work on the freelance or self employed aspects of my sound design skillset. I will be working on making a game with a couple of people I previously worked with in a game jam and will be starting a daily recording diary to grow my personal sound library. I have a lot going on so hopefully I'll remember to post it all here! Matt |
Matt BurrowsDocumenting my final year at university studying sound design. Archives
April 2021
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