MATT BURROWS
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Portfolio

​Abandoned Hospital Unity Game Audio Project

Created and implemented sounds into this Unity game level for a University assignment. I was tasked with bringing the level to life with sound with the requirement of having two contrasting areas of sound. 

​Spyro Reignited Trilogy Redesign

​I decided to redesign this gameplay clip from the Spyro Reignited Trilogy to practice creating believable environmental sounds. I also painstakingly used automation to pan the various 3D elements of the level throughout the clip.

​Soul City Unreal Wwise Integration Project

To practice using Wwise and Unreal Engine, I implemented my own sounds into this level​. Using Wwise I used emitters with realistic roll-offs, state changes to trigger rain of varying intensities in different positions and switch containers combined with Unreal materials to change footstep material sounds.

​​Infiltrator Redesign

I chose to redesign this clip to practice cinematic sound design. Creating the sci-fi sounds of the enemy and the weapons was a fun challenge!

Mortal Shell Redesign​

To practice my melee weapon and impact sound design I chose to redesign this short clip from Mortal Shell. ​

​Hollow Knight Redesign

Being one of my favourite games, I decided that I needed to try to recreate some of the sounds from Hollow Knight! I am particularly pleased with my take on the "Focus" ability.

​Virus

Worked with Lazy Solutions to create a game within a week for the Community Game Jam with the theme "The game is a lie!".
For this 2D platformer I created all of the sound effects and composed the music for the game and the trailer.
​Download and play the game for yourself here! 

​Amuse Test Submission

A clip from an Amuse animation that I redesigned the sound for as part of a test submission.

​Unreal Cinematic Audio Redesign

As part of my University course, I am creating the sound design for a cinematic within Unreal Engine. I will implement my audio into the game using the sequencer and blueprints for the ambience.
​

Dogbot Advert Redesign

This advert was redesigned for a university project with the aim for the sounds to be performed live. Each of the sound effects were able to be triggered using a Max patch. I really enjoyed creating the robotic movement sounds of this robot dog!

​Sound Cognition
​Project

This piece of audio was created for a university project named Sound Cognition. The task was to create a creative ambience that showcases the similarities and differences of two differing environments. I was allowed to use my own recordings of an environment and was able to construct a new environment of my own via use of sound libraries.

​Fiat Punto Advert
​Redesign

​​I redesigned this advert as part of a university project. The goal was to create something unique and creative that would be in line with the company's brand. I created most of the audio content from scratch in this project by either recording it myself or by synthesising it. For this assignment I received a grade of 75%, equivalent to a first class honours.

​Deus Ex Trailer
​Redesign

As part of a college project on video game audio I redesigned this trailer for the reboot of Deus Ex. I both composed the music and implemented the sound effects. The sound design was created by use of sound libraries as well as audio content that I personally recorded. ​​

​Pan's Labyrinth Clip Redesign

This redesign was also created as part of a college project. I focused on using both music composition and sound effects to create a soundtrack for the clip. ​​

​Blade Runner Clip
​Redesign

This Blade Runner clip was the third part of a college project. I focused on the music composition for this, but also created and edited to sounds effects to bring the scene together.

University Music Composition Projects

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